Written by Gifted |
Tuesday, 02 February 2010 09:14
News -
StarCraft II
Kapeselus, one of the new European Community Managers, has spoken regarding his opinions of the Macro Mechanics. He's also confirmed that significant changes are in the current build regarding the Protoss Macro Mechanics, including the removal of Photon Charge. This change was a significant concern and even was related to the subject of one of our guest editorials while being the exact focus of a second one. There is currently no confirmation of what's replaced Photon Charge in terms of Protoss resource macro mechanic.
First, questions regarding the macro mechanics specifically are answered.
The Macro mechanics are still present in the current build. Concerning their purpose, it is to change the gameplay a little bit. They are very useful and we try to make them as useful as possible, so players will want to use them, but also will enjoy using them. We do not want them to become a chore, but rather be a certain extra something for the player to think about while playing.
Talking about changes and updates: Which build are you referring to? ;) As you already know everything is subject to change and the dev team is constantly changing things to make the game as balanced and fun as possible.
For me personally the coolest thing is the Warp Gate. You need to get used to it, as it is a big change compared to SC:BW, but it is extremely useful and being able to warp in units in close proximity to pylons gives you a lot of different strategic options.
Is it necessary to use them, to be competitive? Well this answer is a cliché, but it depends. The purpose of using macro mechanics is to get an edge over your opponent. It is possible beat another player without using different macro mechanics, but it helps quite a lot to use them :)
About cooldown times: In the current build they are only limited to the amount of energy you have to spend.
In a different post, a person asks questions regarding the Terran mechanics, but asks questions regarding what the Protoss and Zerg mechanics are.
Argus link ability that you talk about was taken out in the current build and is not in the game.
Keep in mind that at the moment Orbital Command not only allows the player to call a MULE for 50 energy, but also has Scanner Sweep and Extra Supply abilities that cost 50 energy each as well. This means that you have to choose between spending your energy on getting more minerals for a short period of time, scanning your enemy to gather intel or to get Extra Supply and get more units fast when you forget a Supply Depot for example.
Keep in mind that we try to make all 3 races as distinct as possible, so it is not that each race has to have something similar.
And shortly afterwards, some clarification is provided. Argus Link was not the only thing removed from the current build.
You are both right :) I referred to the wrong name. Photon Charge was removed in the previous build and so was Argus Link.
This means that both of them are out in the current build.
Sources:
Battle.net - Mining Question
Battle.net - Macro mechanic question for blues
Examining the Macro Mechanics
Proton Charge - The Potentially Gamebreaking Mechanic
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